A Fight Kaspar Doesn't Plan to Win
Kaspar fights. The ape's attack, combined with a powerful urge to sleep, brings Kaspar to his knees. But his pain brings out rage. He drives his sword towards the ape.
Kaspar rolls a total of 18 after modifiers. His damage comes out 8. Edit: Sorry, make that 10 points of damage. I forgot to recalculate Kaspar's two-handed damage bonus.
Kaspar does not move from his position, but instead drinks a potion of cure light wounds. He recovers 7 hit points.
Wasting nothing, Castille turns towards the ape. He knows that Kaspar is in no condition to fight, especially a creature of such strength. Instead, Castille casts Sleep and begins to move into flanking position. As he moves, Castille checks the city streets for anything he might use to bring the beast down; or even to distract it. Nets, a town guardsman, anything to help his situation.
Here's hoping the ape doesn't have any more than 4 HD and a terrible will to boot.
Kaspar rolls a total of 18 after modifiers. His damage comes out 8. Edit: Sorry, make that 10 points of damage. I forgot to recalculate Kaspar's two-handed damage bonus.
Kaspar does not move from his position, but instead drinks a potion of cure light wounds. He recovers 7 hit points.
Wasting nothing, Castille turns towards the ape. He knows that Kaspar is in no condition to fight, especially a creature of such strength. Instead, Castille casts Sleep and begins to move into flanking position. As he moves, Castille checks the city streets for anything he might use to bring the beast down; or even to distract it. Nets, a town guardsman, anything to help his situation.
Here's hoping the ape doesn't have any more than 4 HD and a terrible will to boot.

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