August 22, 2005

Lathleer Is A CITY, Not A Village!

(I've been meaning to get around to suggestions as to your characters' backgrounds, but if Kaspar keeps calling every city a village, then it's obvious that he's from Sharn.)

The two of you stand alone in a deserted street. Torn clothing, a fallen child's doll, and streaks of blood mark the place. There is also a sharp smell, like sulphur, and you can see places where the stones look pitted by something.

The street is 20 feet (four squares) wide, and the doors and windows on either side are shuttered tightly, but fearful eyes peek out through the cracks at you.

40 feet north of your position is a humongous ape. But it is not a normal ape. It has bony plates around its joints, reddish, crazed eyes, long, bony claws, and a fanged muzzle that drips acid onto the cobblestonbes.

Behind this Horrid Ape are five dead mean, 3 in uniforms of House Valadis, the Dragonmarked House of animal handling and raising, and two in the uniforms of the watch.

Some 12-14 feet in front of the Horrid Ape, paralyzed with fear and unable to move, is a msall girl. The girl's mother is screaming for her to come to the doorway, but the girl cannot move. The Horrid Ape bellows terribly...

(Using the battleship positioning system, the street goes from squares 1-4, the girl is at square A2, the Horrid Ape is at square D2, and Kaspar and Castille are at L2 & L3 respectively.)

I rolled a Listen check for the Horrid Ape and it was abysmal. Unless you get 1s on your Move Silently checks you each get a partial action in the surprise round (a move or an attack), and then we roll regular initiative.

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