Post-Battle
Two days after the heroic rescue, Kaspar and Castille wake up and prepare to check out of their inn. They have spent the last two days relaxing and exercising (and possibly summoning a familiar), and late last night they received a summons to come to the Duke's palace for lunch. They are supposed to be at the Duke's at noon, and at the airship tower at 2:30, so they have time to dawdle, shop, and possibly engage in some light activity. On their way down to the common room they are saluted and cheered, as the Korranberg Chronicle has already splashed notice of their many and great advantures across its front pages. Today's copy has even more details, as jotted down in the notebook of one Humfred Manygather, the gnome that briefly accompanied out heroes.
"Message from that warforged friend of yours," the innkeeper says to them, handing them a voice stone. "Arrived from House Sivis courier this morning." The warforged are not well-liked in the City of Lathleer, but the fact that the warforged barbarian called Loner changed sides and fought with our heros against the hated cult leader Grallika (who is scheduled to be hanged at 1 PM in the courtyard of the Duke's palace today, perhaps that is part of why they were invited there) gives him a grudging acceptance.
The innkeeper shows Kaspar and Castille to the private dining room, a nice place with flowers and paintings. They hadn't paid for a private room, but several citizens chipped in to pay for it out of gratitude. After the servants bring them coffee and flapjaks, and then leave, they activate the voice stone.
"Comrades in battle!" booms Loner's voice. "I am sorry to leave your side on the field without a personal good-bye!" Apparently Loner (who has a fairly loud voice as it is) was shouting with his faceplate next to the pick-up wand stub. "I have decided to go back to Thrane, to see if I still have some purpose there, even though the war is over. The city residents do not seem sorry to see me go. If you come to Flamekeep, please look me up."
That's it, and they settle down to breakfast (feeding bits to the familiar?).
After the scrumptious meal, they are sipping their coffee, when they hear a protesting servant. "No, no, it is a private room sir!" Kaspar stands and draws his blade, and Castille readies his magic.
The door opens, and a tall human with a shaved and green eyes enters, wearing respledent chainmail armor that hums with energy. (It has two dragonshard chips that our heroes can see and appear to hold a captured elmental of some sort. More than that I cannot say as Castille rolled low on the Knowledge Arcana check. His head bears a glowing tatoo-like thing, the magical birthmark known as a Dragonmark. Here Castille's Knowledge check works better. The haf-elf recognizes it as a Lesser Mark of the Sentinel, making this person a powerful wielder of the magic of House Deneith.
(After making a common knowledge check, our heroes realize that...) Many, many years ago the 12 Dragonmarked Houses (now 13 as the House of Shadow broke up) made a treaty with the nation of Galifar (said nation no longer existing, being broken up by the century-long war that just ended into several independent nations) that gave them control of certain goods and services. House Deneith raised, recruited, and vouched for mercenary and security forces.
"I am Davvett d'Deneith, recruitment manager for House Deneith," the human says, turning his head slightly so that you can more clearly see his Dragonmark. His hand caressing the hilt of his longsword. "And you are two remarkable fellows who seem to be making a good living working as mercenaries."
Davvet smiles coldly. "House Deneith si supposed to regulate such trade. On a small scale you are not breaking the Treay of the Mark, but on a large scale...Well, if you do plan to do a lot more of this sort of thing, you might want to have official, legal backing."
He throws his card on the table. It is a thin disk of platinum and ivory with a hologram of his head and shoulders, and it hums with a trapped air elmental. "This contains five pre-paid message chips that you can contact me with from any House Sivis (the gnome dragonmarked house that uses its dragonmarks for long-distance communication) station. Further, if you tear the card in half, which will not be easy to do, but I'm sure the big part-orc fellow here can do it, it will summon you to me, whenever I am on Khorvaire."
He gives our heros another cold smile, not afraid of their blade or spells in the slightest.
"I am aware that you are traveling through the Eldeen Reaches to help an old comrade with a problem that he ahs in a mining village. It shouldn't take you too long. I'll even help you by telling you that the Blood of Vol cult, a bunch of undead-worshippers, were once active there, long ago, and may have left some undead there. But you won't be there too long, and then you'll be looking for work. And I may have soem for you. Some well-paying, important work."
His eyes then turn very hard. "And if you're smart, you won't turn down House Deneith."
And with that he leaves.
(Go buy what you want from the marketplace, then get to the palace.)
"Message from that warforged friend of yours," the innkeeper says to them, handing them a voice stone. "Arrived from House Sivis courier this morning." The warforged are not well-liked in the City of Lathleer, but the fact that the warforged barbarian called Loner changed sides and fought with our heros against the hated cult leader Grallika (who is scheduled to be hanged at 1 PM in the courtyard of the Duke's palace today, perhaps that is part of why they were invited there) gives him a grudging acceptance.
The innkeeper shows Kaspar and Castille to the private dining room, a nice place with flowers and paintings. They hadn't paid for a private room, but several citizens chipped in to pay for it out of gratitude. After the servants bring them coffee and flapjaks, and then leave, they activate the voice stone.
"Comrades in battle!" booms Loner's voice. "I am sorry to leave your side on the field without a personal good-bye!" Apparently Loner (who has a fairly loud voice as it is) was shouting with his faceplate next to the pick-up wand stub. "I have decided to go back to Thrane, to see if I still have some purpose there, even though the war is over. The city residents do not seem sorry to see me go. If you come to Flamekeep, please look me up."
That's it, and they settle down to breakfast (feeding bits to the familiar?).
After the scrumptious meal, they are sipping their coffee, when they hear a protesting servant. "No, no, it is a private room sir!" Kaspar stands and draws his blade, and Castille readies his magic.
The door opens, and a tall human with a shaved and green eyes enters, wearing respledent chainmail armor that hums with energy. (It has two dragonshard chips that our heroes can see and appear to hold a captured elmental of some sort. More than that I cannot say as Castille rolled low on the Knowledge Arcana check. His head bears a glowing tatoo-like thing, the magical birthmark known as a Dragonmark. Here Castille's Knowledge check works better. The haf-elf recognizes it as a Lesser Mark of the Sentinel, making this person a powerful wielder of the magic of House Deneith.
(After making a common knowledge check, our heroes realize that...) Many, many years ago the 12 Dragonmarked Houses (now 13 as the House of Shadow broke up) made a treaty with the nation of Galifar (said nation no longer existing, being broken up by the century-long war that just ended into several independent nations) that gave them control of certain goods and services. House Deneith raised, recruited, and vouched for mercenary and security forces.
"I am Davvett d'Deneith, recruitment manager for House Deneith," the human says, turning his head slightly so that you can more clearly see his Dragonmark. His hand caressing the hilt of his longsword. "And you are two remarkable fellows who seem to be making a good living working as mercenaries."
Davvet smiles coldly. "House Deneith si supposed to regulate such trade. On a small scale you are not breaking the Treay of the Mark, but on a large scale...Well, if you do plan to do a lot more of this sort of thing, you might want to have official, legal backing."
He throws his card on the table. It is a thin disk of platinum and ivory with a hologram of his head and shoulders, and it hums with a trapped air elmental. "This contains five pre-paid message chips that you can contact me with from any House Sivis (the gnome dragonmarked house that uses its dragonmarks for long-distance communication) station. Further, if you tear the card in half, which will not be easy to do, but I'm sure the big part-orc fellow here can do it, it will summon you to me, whenever I am on Khorvaire."
He gives our heros another cold smile, not afraid of their blade or spells in the slightest.
"I am aware that you are traveling through the Eldeen Reaches to help an old comrade with a problem that he ahs in a mining village. It shouldn't take you too long. I'll even help you by telling you that the Blood of Vol cult, a bunch of undead-worshippers, were once active there, long ago, and may have left some undead there. But you won't be there too long, and then you'll be looking for work. And I may have soem for you. Some well-paying, important work."
His eyes then turn very hard. "And if you're smart, you won't turn down House Deneith."
And with that he leaves.
(Go buy what you want from the marketplace, then get to the palace.)

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