Knowledge Check Results
Knowledge Local Eldeen Reaches
Kaspar knows that you've got to know when to fold 'em, know when to hold 'em, know when to walk away, and know when to run. Other than that, he knows that House Valadis is one of the 13 dragonmarked houses. The dragonmarked members are all human, and their trade is animal handling and animal husbandry. Their main headquarters is in Varda, the largest city (in other words a big village) in The Eldeen Reaches. They often capture exotic animals and sell them.
Knowledge Nature
Well, when a PC gets a natural 20 on a Knowledge check, unless it is something very obscure, I believe in giving up the store. Horrid Animals are the result of some long-ago magical breeding or mutation program. Horrid animals have extra-sharp claws and fangs for more damage, their main natural attack does acid damage, they are immune to acid, and the bony plates that they grow give them an additional +5 to their natural armor class bonus. They are extra-ordinarily bad-tempered, and all Handle Animal checks involving Horrid animals get a sizeable penalty.
Touch spells ignore natural armor...assuming you want to get that close to this thing. It is a full-sized ape.
Kaspar knows that you've got to know when to fold 'em, know when to hold 'em, know when to walk away, and know when to run. Other than that, he knows that House Valadis is one of the 13 dragonmarked houses. The dragonmarked members are all human, and their trade is animal handling and animal husbandry. Their main headquarters is in Varda, the largest city (in other words a big village) in The Eldeen Reaches. They often capture exotic animals and sell them.
Knowledge Nature
Well, when a PC gets a natural 20 on a Knowledge check, unless it is something very obscure, I believe in giving up the store. Horrid Animals are the result of some long-ago magical breeding or mutation program. Horrid animals have extra-sharp claws and fangs for more damage, their main natural attack does acid damage, they are immune to acid, and the bony plates that they grow give them an additional +5 to their natural armor class bonus. They are extra-ordinarily bad-tempered, and all Handle Animal checks involving Horrid animals get a sizeable penalty.
Touch spells ignore natural armor...assuming you want to get that close to this thing. It is a full-sized ape.

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