What The - !?
"So I sez to him why don't we just brick the lgajing tunnel up?" snorts Vitte, scratching an armpit so hard that hsi jowls shook. "And he's like, no...procedure. Like procedure got that elf anywhere."
Bailey listened to the chuckles that followed. Bane the elven dark cleric was dead, but the men were still nervous about joking about him. He stared at his cards. A pair. AGAIN.
"You didn't tell him any such thing," grumbled Farvin from where he stood. Farvin had drawn the short straw and had to stand, so as a result he was in a grouchy mood. "You're a wimp, Vitte. You don't have the stones to stand up to him."
"Hey!" yelled Vitte (despite the fact that he was supposed to be watching the tunnel). "If I didn't have such a hot hand I'd come over there and show you something!" He shook his flail menancingly.
"Your hand is hot when you're eating chili," coughs Pled. He sat across from Vitte, his back to the door. He spoke little, except to complain about the heat and stale air. Bailey had wanted to shut the door all the way, but it was too stifling in here. Pled in particular would have challenged him to a duel then and there.
No one is in charge, Bailey grumbled in his head. If that lgaj had put one of us in charge we could stop this petty bickering. If. If, if, if. And if he hadn't gotten drunk and killed that prostitute he wouldn't be on the run from the law, and needing to join up with this stupid cult. Frickin' religious nuts. A temple adept had once told Bailey that he was 'too lawful.' What the heck was that supposed to mean?
"If you think I don't have it, then raise me," Vitte taunted to Pled. Pled stared at him, then tossed some coins into the center of the card table. Pled started to reach down to scratch his ankle.
"Screw this," Bailey said, tossing his cards down. "Hey Farvin, you want to trade -"
And then a jumble of things happened all at once.
WHAM! The door flew all the way open with a crash, and slammed into Farvin. Only the sentry's steel shield kept him from being knocked over.
SWISH! The biggest sword that Bailey had ever seen parted Pled's hair. If Pled hadn't bent down to scratch his ankle...
THWOCK! A bolt passes wihtin inches of Vitte's head. The jowled man barely had time to blink.
"Grrr!" roared the ugliest half-orc that Bailey had ever seen. His eyes were the most menancing red - like a snake's eyes.
Behind the half-orc stepped a half-elf, too beautiful to be real, liek an angel. An avenging angel. He held a crossbow and had flat, serious eyes.
"Oh...oh..." said Bailey, his mouth agape. "Oh..."
Pled was the first to react, yanking at his flail, trying to get up, knocking the card table over. Vitte was swearing, and Farvin was yelling questions. Bailey just thought about getting through one of the doors in the room as fast as possible - away from that horrible face.
(The bad guys rolled a cruddy 4 on their initative, so you two go again. As for the Intimidate check, if you want to spend it as your attack, then I will make a level check for one designated opponent and if he fails he'll have a -2 on all rolls next turn. On the other hand, if the Intimidate check was just a general menancing, then it will count as your move-equiv action and will serve to soften them up when and if you negotiate with them or interrogate them later, wihtout having a game effect now, but then you get another bastard sword attack this round while they are flat-footed.
To make the above a bit more comprehensible: Intimidate who? A single target takes your whole turn, but has an immediate game effect if they fail their level check. The group as a whole has a game effect later, but not now, but you get to make another sword attack.)
Bailey listened to the chuckles that followed. Bane the elven dark cleric was dead, but the men were still nervous about joking about him. He stared at his cards. A pair. AGAIN.
"You didn't tell him any such thing," grumbled Farvin from where he stood. Farvin had drawn the short straw and had to stand, so as a result he was in a grouchy mood. "You're a wimp, Vitte. You don't have the stones to stand up to him."
"Hey!" yelled Vitte (despite the fact that he was supposed to be watching the tunnel). "If I didn't have such a hot hand I'd come over there and show you something!" He shook his flail menancingly.
"Your hand is hot when you're eating chili," coughs Pled. He sat across from Vitte, his back to the door. He spoke little, except to complain about the heat and stale air. Bailey had wanted to shut the door all the way, but it was too stifling in here. Pled in particular would have challenged him to a duel then and there.
No one is in charge, Bailey grumbled in his head. If that lgaj had put one of us in charge we could stop this petty bickering. If. If, if, if. And if he hadn't gotten drunk and killed that prostitute he wouldn't be on the run from the law, and needing to join up with this stupid cult. Frickin' religious nuts. A temple adept had once told Bailey that he was 'too lawful.' What the heck was that supposed to mean?
"If you think I don't have it, then raise me," Vitte taunted to Pled. Pled stared at him, then tossed some coins into the center of the card table. Pled started to reach down to scratch his ankle.
"Screw this," Bailey said, tossing his cards down. "Hey Farvin, you want to trade -"
And then a jumble of things happened all at once.
WHAM! The door flew all the way open with a crash, and slammed into Farvin. Only the sentry's steel shield kept him from being knocked over.
SWISH! The biggest sword that Bailey had ever seen parted Pled's hair. If Pled hadn't bent down to scratch his ankle...
THWOCK! A bolt passes wihtin inches of Vitte's head. The jowled man barely had time to blink.
"Grrr!" roared the ugliest half-orc that Bailey had ever seen. His eyes were the most menancing red - like a snake's eyes.
Behind the half-orc stepped a half-elf, too beautiful to be real, liek an angel. An avenging angel. He held a crossbow and had flat, serious eyes.
"Oh...oh..." said Bailey, his mouth agape. "Oh..."
Pled was the first to react, yanking at his flail, trying to get up, knocking the card table over. Vitte was swearing, and Farvin was yelling questions. Bailey just thought about getting through one of the doors in the room as fast as possible - away from that horrible face.
(The bad guys rolled a cruddy 4 on their initative, so you two go again. As for the Intimidate check, if you want to spend it as your attack, then I will make a level check for one designated opponent and if he fails he'll have a -2 on all rolls next turn. On the other hand, if the Intimidate check was just a general menancing, then it will count as your move-equiv action and will serve to soften them up when and if you negotiate with them or interrogate them later, wihtout having a game effect now, but then you get another bastard sword attack this round while they are flat-footed.
To make the above a bit more comprehensible: Intimidate who? A single target takes your whole turn, but has an immediate game effect if they fail their level check. The group as a whole has a game effect later, but not now, but you get to make another sword attack.)

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