June 17, 2005

It's Down, And Treasure Awaits

Well, I spent about 20 minutes making an alternative ghoul, different feats and skills, slightly different ability stats, overall a really wicked and clever piece of undead.

He's undead sausage now. Nice job. You guys got him without even a Fortitude save from his paralysis ability.

(XP will be sent via email.)

The door at the other end of the hall is decorated with arcane and religious symbols. All they did was trap the ghoul in here. The door is not locked or trapped. (I figure why would it be, there was a lock on the outer door and a pet ghoul in the short corridor.)

Beyond the door is the dark cleric's personal quarters. A lavish four-poster bed dominates the room - with expensive satin sheets that drape onto the tiled floor. There is also a massive oak desk, two cabinets, and a ladder bolted to one wall that leads up to a cleverly hidden trapdoor in an alley above. (A secret escape route.)

So how much time do you want to spend tossing the place? You're still trying to go rescue Kegga (the shifter foreman), but there is likely to be much treasure here. Some drawers or cabinets may be trapped tho, so decide. You can take 10 on every check in a standard round, but taking 20 costs you 2 minutes each time you do it.

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