June 17, 2005

Now That's What I Call Damage

Castille's initiative comes up 17; Castille 18.

The team gives each other knowing glances. Castille's mouth is agape; he's showing his teeth as if sympathizing with the beast's plight. Kaspar, though, is already moving in for the kill. His impatience for combat is exhibited through speed and a head-down move into the fray.

He brings his bastard sword up, and then down. It's as simple as that.

Castille then readies a magic missile spell. With glowing eyes and an elven chant, he prepares to fire; then let's out two darts of fury.

Kaspar comes knocking with a 19 on his attack. Damage is a beautiful 10. Castille is at 4 and 5 with his damage rolls -- if he needs them.

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