June 02, 2005

A Pit, A Door, A Conundrum

The five-foot wide circular hole in the floor in the northeast corner of the room smells of dried blood. Peering down using your light source you see why. There is a room below, with a dark altar festooned with carvings of skulls and the sigil of the cult of the Dragon Below. Shackles are set on the corners of the altar to hold its victims, and there are blood gutters for draining. The room below is small, and you can see another door, but little else unless you jump down there. (I will be emailing you a paintbrush pic.)

The door to the northwest has voices speaking in common. You hear two voices, or is it one? It is the same voice that seems to be coming from two different directions! The speaker(s) heard your fighting and are yelling 'free me, not him!' and 'Beware, he is a copying creature!' Odd that.

There are no traps or treasure in this room, although Kaspar does find some etchings in one corner, very, very faded. If you had charcoal and paper you could make some rubbings.

There are no traps or locks on the door to the northwest. You push it open slightly and see...

A small room (whose pic I have also emailed to you). There is a cell to the west and a cell to the east. In each stands an identical human male, aged forty-something, wearing identical rags, and having a scarred, worn face, and stringy gray hair. From the northern edge of the west cell, crawling along the north wall, and then down to the northern edge of the east cell, is a winding, silvery pattern of swirls, odd symbols, and numbers. (Make a Knowledge Arcana check Castille. Minimum DC 11, but the higher you go the more you learn.) There is a small, guttering candle set on the floor of the north wall. Next to the candle is a small brass key, well out of reach of both cells.

Each human rushes to the bars and begins yabbering. Not only do they have identical appearances, down to the very last scar, but they have identical voices. Each begs to be rescued, says that they are a holy man kidnapped by this evil cult, and that the other is a liar and a tricky shapeshifter. They do not speak as one, but over each other. Each begs you to be freed and hurls curses at the other, and warns you of the other's ill intent. (Each PC should make two Sense Motive checks.)

Questions? Comments?

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