June 09, 2005

That Door!

I forgot to mention a lot of things. I posted it very late and I was rushed. Ah, well...

Tim fought a group of cultists in a room with 4 balconies surrounding a deep alligator pit. In any event, he is checking out the door to the west, in front of which the big evil cleric (an elf who is now a crispy critter) was chanting.

You hear something pacing back and forth, and the scraping of fingernails on stone tunnel walls. I rolled a horrible Listen check for it, and you popped that lock open pretty fast (There was no trap), so...

The door swings open, and a humanoid creature is standing there, with its back half-turned away from you. It looks like a dessicated, shriveled human, it's skin balding and flaking with jaundiced tones. Its fingernails are long and jagged like claws, and it is gnawing on what looks to be a chicken bone with a mouth full of needle sharp teeth. The smell of decay wafts from the figure.

The figure is in a short hallway, 10 feet wide, 25 feet long. Another door lies at the opposite end of the hallway. That door is also reinforced wood, but has not lock, just a pull bar. The door is covered by symbols of the dragon below and some weird swirly deisgns.

If Castille tries to make a Knowledge Arcana check at this point, the distance from the deisgna nd the fact that the ungly humanoid and Kaspar are slightly blocking him will give him a -5 circumstance penalty. You can try anyway, and while there is no retry you can add the 5 back on if you can get close enough to the far door.

In the meantime the chicken-bone-chewing thing is starting to turn, sensing that the air is wrong, as it is now flowing. (There is also now light in here from your sunrod.) However you have surprise, and each of you can get a partial action.

The thing is 15 feet from Ksapar, 20 feet from Castille. (Castille being behind Kaspar.) Kaspar currently blocks any crossbow shot that Castille could make as he is in the doorway.

No intiative yet. Highest Dex goes first, or Kaspar goes first if it is a tie (which I think it is). After the surprise round we roll initiative.

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