June 09, 2005

Game Update

Tim came by tonight to teach me a little about Legal Writing. Then we spent a lot of time on DnD. A quick synopsis: The two prisoners were both changelings, Rog 1/Celric 1. The real prisoner was held behind the sigils. The changelings were defeated (they were not really imprisoned) and the real prisoner was freed. (In the process Castille accidentally put Kaspar to sleep and sprinkled acid on him.) The prisoner turned out to have powerful divine magic, and once released cured them, spoke a prophecy about Fast Eddie, how they would meet him 3 more times, and he would be a friend, a foe, and a pawn (altho not necessarily in that order). Then the man left without giving his name. At this point Kaspar and Castille leveled up, and their new stats are soon to be posted. It is noteworthy that Kaspar took a rank in Knowledge Local for the Eldeen Reaches, which is where they are going next.

Then they dropped into the altar room, went around the door to fight an orc warrior, then surprised 3 goblin before they could raise an alarm. While Kaspar got caught by one trap, they broke into a storage room and disabled a magic trap, finding 4 potions of cure light wounds and two firey +1 bolts. Then then found all of the captives except Kegga the shifter foreman, and a pitched battle ensued. A human in chain mail was ahcked down via sneak attack, an evil elven cleric was struck down by firey crossbow bolts, and the rest of the cultists were slain and the prisoners rescued from over a crocodile pit. Our heroes got the prisoners topside, were healed and given some reward money, and now they are back in the room over the alligator pit (where they have placed some planks that they brought with them), contemplating their next action. It is an hour until sundown, and the have the western balcony with the locked door, or the southern balcony with the open door that leads to the 10 foot wide passage south.

Looking south Kaspar can see that the passage goes for 40 feet and then turns east (to his left as he faces south) down a stairwell. Thirty feet down is a steel door bolted shut from this side, on the west wall (to Kaspar's right).

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