Shocking, Simply Shocking
Reacting immediately to the situation, Kaspar swings his bastard sword around his head and takes aim at Vitte. Nevertheless, fate is with his assailant once again and Kaspar carves a wedge through the air. His sword clangs on the stone floor and resonates back through his strong arms.
Choosing silence now, all war cries of confidence are stifled within the half-orc's lungs.
My dice have failed me. Kaspar rolled a 3 on his attack, for a total of only 8: far short of the necessary 16.
As his companion does little more than provoke defensive maneuvers, Castille knocks the near torch from its bracket, letting it fall to the floor and extinguish. With his hands still engulfed in electricity, he then reaches out for Vitte. Finally it seems, Castille makes contact when it most matters. His sorcerer eyes gleam as the agony of his own hands transfers to the guard. Castille's mouth takes a turn upward. And even as his foe begins to collapse, the excitement of his newfound powers only encourages Castille to tighten his assassin grip.
Rolled an 11, +1 melee, +3 for metal, and then a pitiful roll of one on my action point check, for a total of 16. Just enough. Damage result, however, is beautiful. Natural 8 + 3 caster levels = 11. Toasted.
Choosing silence now, all war cries of confidence are stifled within the half-orc's lungs.
My dice have failed me. Kaspar rolled a 3 on his attack, for a total of only 8: far short of the necessary 16.
As his companion does little more than provoke defensive maneuvers, Castille knocks the near torch from its bracket, letting it fall to the floor and extinguish. With his hands still engulfed in electricity, he then reaches out for Vitte. Finally it seems, Castille makes contact when it most matters. His sorcerer eyes gleam as the agony of his own hands transfers to the guard. Castille's mouth takes a turn upward. And even as his foe begins to collapse, the excitement of his newfound powers only encourages Castille to tighten his assassin grip.
Rolled an 11, +1 melee, +3 for metal, and then a pitiful roll of one on my action point check, for a total of 16. Just enough. Damage result, however, is beautiful. Natural 8 + 3 caster levels = 11. Toasted.

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