May 01, 2005

Part 2

You shove Kaspar ahead of you, amid much consternation and yelling. The yelling turns to ecstatic screaming as Praime appears, waving, then Merrrick, and finally you. An adept rushes over and lays hands on Kaspar and then Castille. You both are restored to full hit points.

(I've already sent you via email the quest xp for the two live men you brought back.)

Officers of the watch surround you, and Scowlen comes running. Sgt Einian is not there, true to what Fast Eddie told you, Einian has been taken in by the Duke's personal retinue on charges of corruption. A man in late middle age but wearing breastplate armor interrogates you. He is Sir Kaifell, and he has been ordered to oversee a cleanup of the corruption in the city. He is gruff, stony, and yet appreciative.

The kobold's corpse is produced with the fingers and whatnot. The crowd becomes delirious with joy. True to the reward, Kaspar and Castille get 200 gp (that's 100 each) for stopping the fingerer. (I actually forgot to give you quest xp for that, you'll find that in the next email.) Sir Kaifell and Scowlen also listen to the details of your encounter with FE in the sewers. FE is indeed on the run. Sir K wants to dismiss a lot of what FE said as
self-serving poppycock, but Scowlen warns the elder knight that FE had no reason to lie.

Scowlen then tells you that arrests, sucicdes, and the burning of records are indeed taking place. There are only three electors left who have not either killed themselves, been killed by unknowns or angry mobs, or have not fled. Elector Snivlet, Elector Raschkama, and Elector Tamany all have empty file folders, ashes in the fireplaces, and are painting themselves as innocent dupes and others as ringleaders. One thing is for sure, one of them has great power in the city, and is some kind of secret kingpin.

Sir Kaifell hears your remarks about the possible Dragon Below cult, and tells you to kill any cult members that you find. He also reminds you that 7 men are still down there, including the shifter foreman. Despite the fact that the sun sinks to the western sky, he wants you to go back in. (And he is in no mood to argue.)

Scowlen gives you a potion of cure light wounds (d8+3) and a chime of opening with one charge in it. (He takes the flash-bang back since you didn't use it.) Is Castille makes a Diplomacy check DC 20, Scowlen will give him a special crossbow bolt. (Obviously Kaspar isn't making a Diplomacy check DC 20 anytime soon.)

If either Kaspar or Castille make a Diplomacy check DC 15 with Sir K, then he will offer you one of two men to accompany you for a few hours under the city. If both of you fail, then Sir K thinks that he needs his men and does not spare them.

(Note: The DM is not slipping in a ringer. You have the choice to tough it out, and split the xp and treasure 2 ways, or try for the third guy. One is a ranger, and the other is a druid, both NG and level 2.)

Make your rolls, post, let me know what's up.

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