"Another Day Then."
(Nitpick: There is no saving throw for magic missile.)
The dart of light flashes and slams into Edward Rendell. Smoke appears on the man's skin, and he turns and eyes the half-elf. "So that's your game!" he snarls. "And I foolosihly thought that you were regular infantry!"
Fast Eddie's action is to withdraw, moving quickly he disappears from view. (Note: Have Castille make a spot check DC 20. Should he make it, have him make a spellcraft check DC 15.)
Praime actually is the one with ranks in Heal. (That was the setup, by healing him you opened up the possibility for him healing you.) It takes him 2 rounds to get up there...Kaspar's at -7, he makes the Heal check...and fails, Kaspar is at -8, Praime makes the Heal check...and succeeds.
Fast Eddie is long gone. No the DM is not copping out, Fast Eddie is a Rog 3/Ftr 1/Expert 1 (currently). I had no intention of you facing him now (altho if you had managed to beat him, more power to you), this was just the DM setting up an old enemy storyline for the future. (And Fast Eddie doesn't know what else Castille can do, but he does not want to find out at the moment.)
Limping and squinting, you four men shuffle to the manhole, undo an obstruction that F.E. had put there, and step up into the light...
(More to come in the next post.)
The dart of light flashes and slams into Edward Rendell. Smoke appears on the man's skin, and he turns and eyes the half-elf. "So that's your game!" he snarls. "And I foolosihly thought that you were regular infantry!"
Fast Eddie's action is to withdraw, moving quickly he disappears from view. (Note: Have Castille make a spot check DC 20. Should he make it, have him make a spellcraft check DC 15.)
Praime actually is the one with ranks in Heal. (That was the setup, by healing him you opened up the possibility for him healing you.) It takes him 2 rounds to get up there...Kaspar's at -7, he makes the Heal check...and fails, Kaspar is at -8, Praime makes the Heal check...and succeeds.
Fast Eddie is long gone. No the DM is not copping out, Fast Eddie is a Rog 3/Ftr 1/Expert 1 (currently). I had no intention of you facing him now (altho if you had managed to beat him, more power to you), this was just the DM setting up an old enemy storyline for the future. (And Fast Eddie doesn't know what else Castille can do, but he does not want to find out at the moment.)
Limping and squinting, you four men shuffle to the manhole, undo an obstruction that F.E. had put there, and step up into the light...
(More to come in the next post.)

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