April 22, 2005

You Don't Have To Hold Out For Very Long

Fast Eddie's initative is 13. He takes his move and closes in to feint. You quickly realize that turning your back on him and going down the ladder = AoO with fast-whipping blade.

The purpose of the feint is to deprive you of your Dex mod on the next combat round. Essentially it is his bluff check versus your special Sense Motive check (Sense Motive mods added to Base Attack Bonus). More details are in the feinting in combat section of Chapter 8 of the PHB.

Fast Eddie has a high bluf mod...and I rolled horribly. His total roll with mods is 12. He is trying to feint you, so you don't need a 13 on your special sense motive check, 12 will do.

As for light, there is some small sliver of light from a few drains, but not even for even someone with low-light vision. How Eddie saw you is no mystery, you came up here with a sunrod. But then you threw it down, so how can he see you?

Since you looked for it, the Spot check DC falls to within certainty. (There is no automatic failure on a natural 1 for skills checks or automatic success on a natural 20. Some things are impossible to fail or to succeed.) There is some glow around Fast Eddie's eyes, faint, but there. Fast Eddie has recently drunk a potion of Darkvision. You see some other potion flasks in a belt on the corpulent financier. (Altho now that he is facing you, he seems less corpulent. He actually is in very good shape. The man has disguise ranks as well.)

"Trying to hide?" Fast Eddie snarls. "I. See. You. I see just like you half-breed. I spend enough time around dwarves, more than I ever wanted to, I learned about your special darksight."

The rapier flicks, points, seeks flesh. Kaspar keeps an eye on it, keeps his feet moving.

"You think I'm the villian of this piece, don't you?" Fast Eddie snarlks. "Like it's my fault! Those corrupt slugs on the council were the ones demanding kickbacks, I had no choice! But the people sit for it! The Duke does nothing about it! Do you think I wanted all this bad publicity? Do you think I wanted my workers to start disappearing? I told them that their pet kobold assassain was losing his marbles! I warned them that the little walking alligator bag was picking off civillians! Did they listen? No! They threatened me! Blackmailed me!"

Fast Eddie's eye squint. "But I got the last laugh. I just released some of the dirt I have on them. There are arrests and suicides going on as we speak. And your friend Einian? He's a dirty cop, don't mistake it." The rapier point moves again. "I just wanted to leave. I could you know, escape easily. But you and your buddy worried them. They're afraid that you'll find their inner circle."

He moves in for the kill. "Nothing personal, punk, but this is business."

In the meantime Castille sees the water dripping and can tell that he catwalk has collapsed. There is no one there to be seen. While he is keeping an eye on the back route for flanking attackers, he suddenly hears Fast Eddie's ranting. (The Listen check was so low that again you couldn't miss it.) Merric and Praime gape up at the pipe. They can see Kaspar's back, see him facing off against a voice that they know too well.

(Given the width of the tunnel Castille can easily move to the other side of it and then cast or shoot upwards at the pipe with Kaspar and Fast Eddie.)

To Do:
Kaspar should make his special sense motive check. Then Kaspar should take his action. Then Castille gets a partial move in this round which I assume will be a move action across the tunnel but hey, that's up to you. Then roll Castille's regular initiative and we will proceed with round two.

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