May 13, 2005

More Slime

Checks

Castille will ignore the swamp beast for now and take 10 on his search check. On initiative, though, he comes up with a 21. Kaspar, an 8.

Actions

Castille uses his action to complete his search of the mysterious corner. Kaspar, however, is not so lucky.

Shaking his head, Kaspar looks on in silent horror as the slimy tentacles emerge from the water. At first, the half-orc tries to stay calm. "If I don't move, he won't see me. Maybe the thing is just moving through." But as the tentacles near his body, hope turns to action and he raises his rapier.

Before taking a swing though, Kaspar attempts to buy even a couple seconds of time. He picks up whatever piece of rock he can find and throws it over the water to the other catwalk. If the beast doesn't react, though, Kaspar will slice at the nearest tentacle and begin to run down the catwalk, east and away from Castille.

I know I'll need some sort of roll here, depending on the monster's reaction. The die comes up a 4. Great.

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