January 22, 2006

Synopsis Part 1 Of Who Knows How Many Parts

(So Tim and I weren't studying the various rules of enemy combatants all that much. What follows is a synopsis of the gaming session, fast and dirty.)

Kaspar did not notice the poison mine until it detonated into the First Mate's face. The cloud of poison gas surrounded the First Mate, the half-elf's Constitution score plummeted as he keeled over. Kaspar held his breath, rushed in, and hauled the dying half-elf out of the cloud. The half-orc rogue plucked his last potion of neutralize poison from his pack and poured it down the man's lips. In moments the First Mate's eyes were blinking open, and Kaspar then heard a commotion from the deck below.

Castille (who was invisible) had followed Clippy the warforged to the deck below and saw Clippy planting more of the poison mines. Castille rushed the warforged and tagged him with a shocking grasp spell, which damaged Clippy badly but also caused the living construct to drop the remaining mine. Castille made the resultant Fortitude save but bolted up to where Kaspar was coming down. Informing Kaspar it was indeed Clippy the warforged who was the murderer, the two descended, but the other mines ahd gone off. Kaspar ran to get some water from the galley to weight the cloud down, the First mate ran to get the captain, and Castille stayed and ehard the sound of a battle. The dwarven woman, the reclusive man, and the hobgoblin adept were all slain by the gas, but Clippy seemed to be in battle with Grarr, the shfiter barbarian. Upstairs Kaspar was fumbling at the lock to the galley when the clouds finally broke up. Not waiting for his musclebound comrade, Castille moved forward. He foudn the dead, but no warforged. Suspecting a sound in the shifter's alvoratory, he prepared a crossbow bolt. It was clipped. Castille opened the door and got his shot off first, injuring the warforged. Clippy returned shot was just as deadly, and carried fire damage.

Kaspar showed up and attempted to get in with his sword, but the cabin was too narrow. Clippy began to get desperate and attempted to bluff them into believing that he would bring the airship down via another device but they Sense Motived that one down. Clippy then cast a Sleep spell. Kaspar made his save but faked falling for it. When Clippy drew an AoO by moving past the 'sleeping' Kaspar, the resulting blow from the sabotaging bastard sword shredded the living construct to scrap.

The ship's crew then looked at Clippy's cargo. 8 Emerald Claw terrorists in suspended animation. A knife through the heart for each one was then followed by the bodies being tossed overboard. An Emerald Claw plot to steal the airship had been thwarted. Our heros earned the financial and diplomatic gratitude of House Lyarandar.

The rest of the trip to Passage was uneventful, and by noon the next day the airship docked in the Eldeen Reaches town of Varna, where Kaspar and Castille got off, moving towards an appointment with a House Orien earth sled that was to take them north. A notice was up that the earth sled had been detained and would be a day late. Needing shelter, the two decided to visit the headquarters of House Vadalis and show their friendship token.

House Vadalis was glad to take them in, and provide them with comfort and pampering. But then a matter of a side quest (because the DM wanted to get them up to level 5 - assuming that they survived) came up. A bit of trouble in the forest. Two mercenaries had already been hired, a warforged fighter and a shifter cleric. Were the PCs interested? Oh and there would be great monetary reward as well.

Ferala - the shifter cleric - was a pain, quite frankly, constantly trying to prosletyze to Kaspar and Castille, who couldn't have cared less. Matters were not helped when Kaspar, born and raised in the Shadow Marches, kept referring to Ferala as a druid. (While the agitated cleric had a nature domain, he was most emphatically not a druid and the accusation seemed to set him off.) Pillar, on the other hand, was a typically impassive waforged, speaking little and emoting less. The one point the warforged raised was that it was odd that a dragonmarked house wanted four complete strangers to deal with a task so close to their headquarters.

According to the estate manager (and Kaspar rolled a rather high Sense Motive check which said that she was definitely leaving some things out), some House Vadalis employees had been looking to trap some wild animals in the forest, and had traveled near a cave not far from the town of Varna. The cave had long been sealed by a rockfall, but now it was open. The men reported that a 'dark shadowy thing' had erupted from the cave mouth and grabbed a man. The man was now in a coma.

House Vadalis provided a carriage to transport the four, and they entered the cave, cracking sunrods that the Vadalis henchmen had provided them with. No sooner did they enter the cave then a wraith flew out fo the wall, through the warforged, and tagged Castille with a negative level. Even the magical swords of Kaspar and Pillar failed to touch the wraith, but some magical missiles did and then Ferala successfully turned it, making it flee. Ferala restored Castille's negative level, and then the party advanced to a deep hole that consisted of a concentric series of 10 foot steps. It was there that they tripped a Fireball trap. Some members of the party made their saves, some failed them. Not only did Ferala fail his save, but the 3 flasks of alchemist's fire he had on him went up, and Ferala was no more. With no cleric the team wanted to leave, but the mouth of the cave closed like the mouth of a living thing, and the wraith returned. After nearly tagging Castille again, Pillar's magical sword shattered the undead thing's evil existence.

Now chastened, the team descended, and a small room with stone doors proved loaded with magical glyph traps. Kaspar removed some of them to allow access to a dusty hall that had odd points of distrubance in the dust. With no ranks in Survival they could determine little else. Pillar, who has ranks in Craft Masonwork, noted new arches (or relatively new, they were 50 years old as opposed to the indeterminate age of the rest of the place) that were to support the ceiling. Several sarcophagi were in the alcoves of the room, as well as an enormous door made of Byshek, and a side tunnel. While examining the room, a mass of tentacles with spiny needles came slithering towards those who had invaded its domain...

(To be continued, possibly even soon.)

1 Comments:

Blogger Charles said...

And then........

5:42 PM  

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