July 20, 2005

Tell Me What to Roll

The team is standing in the barracks to the west of the guard room. Kaspar has finished his interrogation and is busy making a quick sweep of the storage room. No one has tried the trapped room, and the boys don't plan on making an attempt just yet. The matter of saving Kegga has taken precedent; speed is of the essence.

"You were wise to speak up Bailey," Castille says as the man finishes his story. "Unfortunately, you'll have to wait here until we return." Castille brandishes the manacles, hoping for an adverse reaction.

Continuing, "That is unless you'd like to help us one last time. Your repentance is admirable, but somehow I still believe you need a more earthly reward. I can promise you gold if you'll travel down the ladder ahead of us. Be as noisy as you like. In fact we'd really prefer if you'd ring every bell on that ladder. If all goes as expected, we can follow you down unnoticed.

But if you choose to betray us..." Castille make a quick flick of his head towards Kaspar as the half-orc emerges from the storage room.

I'll have to post my updated stats next time around, Charles.

In the mean time I'll let you in on Castille's plan. While he tells Bailey that he and Kaspar will follow on his tail, Castile is in fact counting on Bailey playing the coward. If he agrees to head down the ladder first and then tells the guards below about the danger above, Castille and Kaspar can pick them off one at a time as they ascend the ladder. The team will be hiding in the wings so to speak. Otherwise, if Bailey refuses, it'll be straight "move silently" checks I suppose -- and make the best of what comes up.

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