April 14, 2005

Encumbrance

"Merrick," Castille begins, "I want you to have something to eat before we carry you out of here. Take this." Castille hands Merrick his trail ration and motions for Kaspar to do the same.

Kaspar, however, is still in hiding. Rounding the corner, he drops his secretive pretense and removes the pack from his back. "Well then, let's get you something to drink as well."

After giving the injured what they have to eat and drink, Castille and Kaspar give each other a look as if to communicate their anxiety. Castille for one, is wondering how to best move Prame without further injuring him.

"Prame, if Kaspar here carried you on his back, would you be able to hold on? Otherwise, we'll have to fashion some other solution."

If they can manage, the team will hoist both Merrick and Prame on their backs. Each patient will have to wrap his arms around the adventurer's neck. Frequent rest will be in order, but Castille and Kaspar will haul the men back into the large room first.

From your most recent post, Charles, you say that the ladder there leads topside eventually? Is that correct? I guess I'm just a bit confused as to which ladder you were referring to.

From the large room, Kaspar will first climb the ladder and check for traps. More importantly, he will travel a short way with the sunrod in search of any danger -- or hopefully a manhole.

Search check: 25. Sweet roll. I think you should invent a trap for Kaspar to find that roll was so good.

While Kaspar is busy exploring, Castille will cast a Light spell on his spearhead to illuminate the cavern. He then turns to Merrick, "You spoke of a cult down here. Where did you see this symbol? Can you describe it to me?"

Castille rolls an 18. He doesn't have the requisite knowledge skill, so he fails. But hey, an 18 is a pretty good roll. I thought I'd show it off.

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