April 07, 2005

Saving Throws For Objects

Well done, you've got a kobold corpse, easily identifiable as a kobold, and the necklace of fingers.

Checking to see what survived the fire...

Hm, the kobold's 4 remaining bolts do not. They were masterwork, but now they are charred and unusuable. They still are evidence tho, and you can see the same maker's mark, this is good military surplus.

The crossbow is shot to, hey it was mostly wood. There seems to be nothing remarkable about it, but you can bring the kindling along.

Kobold had a potion...of something. You need to identify it, altho Scowlen may be able to help you.

Kobold had a tool kit, regular craftsman's stuff for setting traps. Since you do not have the Investigate skill that's all you know.

The scroll he had is toast.

13 silver pieces in a pouch.

The map he had of this area of the sewers is toast (paper doesn't do so well in fire).

He had a bronze key. It is warped from the fire, but a mending spell might fix it. (By the way, your spells for the day rebooted when you went up in level.) What it goes to you don't know, although you do not know where the kobold's lair is.

His harness is too charred to be usuable. (His silk rope and grapnel is still back at the alcove.)

And...nice save. Kaspar just scored himself a masterwork kit of thief tools. That's a +2 on Disable Device and Open Lock checks now.

That's it. When you get back on Sunday decide what you want to haul around, what you want to give up as evidence, and what you want to keep. (Feel free to keep the mwk thief tools.)

Also, how will you get the body up there and jump across that gap?

And weren't you following some bloodstains?

Have fun in WKRP-land.

0 Comments:

Post a Comment

<< Home