Man, if This Works...
Actually Kaspar abandoned the short bow attack during the rewind. I'll just cut that part out of your response.
Castille, finally able to react, snatches the torch he's holding away from Humfred. Only then do the Gnome's words sink in. He cocks the torch and tosses it into the water. With any remaining actions, he will remove his pack and retrieve the flash-flower.
On the next round, Kaspar will attempt something surely stupid.
He rolls a failure on the Int check to test the catwalk's strength (using the previously rolled 3). Now, how far away are these feeder pipes? If I can use my amazing jump check to do the following, Kaspar will go for it. The idea is to make the warforged leap the gap again, either to further weaken the catwalk or to make him turn his back to the rest of the group.
Kaspar looks around for a feeder pipe within reach, either on the ceiling or along one of the side walls. He makes a running start and leaps with all his might, attempting to catch hold of one of the larger pipes. Assuming a successful jump, he'll use his new vantage point to leap again onto the far catwalk -- on the other side of the gap. "Yeaaaahhhhh!"
Would this take another jump check? Ideally, the leap would be one smooth action. He should sort of bounce off a feeder pipe if possible. Of course if he can only grasp on and hang, that's still better than falling into the (flaming) cesspool.
If there was ever a great time to use all my action points, I think today is the day.
Castille, finally able to react, snatches the torch he's holding away from Humfred. Only then do the Gnome's words sink in. He cocks the torch and tosses it into the water. With any remaining actions, he will remove his pack and retrieve the flash-flower.
On the next round, Kaspar will attempt something surely stupid.
He rolls a failure on the Int check to test the catwalk's strength (using the previously rolled 3). Now, how far away are these feeder pipes? If I can use my amazing jump check to do the following, Kaspar will go for it. The idea is to make the warforged leap the gap again, either to further weaken the catwalk or to make him turn his back to the rest of the group.
Kaspar looks around for a feeder pipe within reach, either on the ceiling or along one of the side walls. He makes a running start and leaps with all his might, attempting to catch hold of one of the larger pipes. Assuming a successful jump, he'll use his new vantage point to leap again onto the far catwalk -- on the other side of the gap. "Yeaaaahhhhh!"
Would this take another jump check? Ideally, the leap would be one smooth action. He should sort of bounce off a feeder pipe if possible. Of course if he can only grasp on and hang, that's still better than falling into the (flaming) cesspool.
If there was ever a great time to use all my action points, I think today is the day.

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