Run Away!
Initiative Rolls
Kaspar comes up with an 18+2=20. Castille scores a 1 ... ouch ... +6=7.
Ok Charles, I know I said I understood the scene, but now that my characters are in danger I'm a bit confused. Where exactly is the warforged standing? How far away from the PCs is he standing? Does the vat more or less constitute the whole room? Or is the vat standing on its own in a larger cavern? In other words, are Castille and Humfred below Kaspar, on the ground, or level with him but on the platform? I'll try to do my best, but I could really use some clarification.
The Action
Kaspar yells, "Oh my God!" and then proceeds to stand and dig out his shortbow. He acts out of combat instinct more than anything else. If he can fire off a shot at the hulking monster, he will. (Rolled a 3. No hits today.) If there isn't a clear shot, Kaspar will leap the gap (Jump roll of 20+9=29.) and try to locate the vat's release valve on the other side. "Find the release valve. We have to flush him out! It's our only hope."
Meanwhile, Castille is stunned. He can barely manage to ready his weapon before the warforged reacts. With all his might, Castille will defend whatever is coming his way. Better yet, if he has any feet, he'll simply run for cover and attempt to ready the flash-flower given to him by Scowlen.
Man I hope Humfred has a few tricks up his sleeve. Kaspar is on fire, but the rest of the crew could easily bite it here.
Kaspar comes up with an 18+2=20. Castille scores a 1 ... ouch ... +6=7.
Ok Charles, I know I said I understood the scene, but now that my characters are in danger I'm a bit confused. Where exactly is the warforged standing? How far away from the PCs is he standing? Does the vat more or less constitute the whole room? Or is the vat standing on its own in a larger cavern? In other words, are Castille and Humfred below Kaspar, on the ground, or level with him but on the platform? I'll try to do my best, but I could really use some clarification.
The Action
Kaspar yells, "Oh my God!" and then proceeds to stand and dig out his shortbow. He acts out of combat instinct more than anything else. If he can fire off a shot at the hulking monster, he will. (Rolled a 3. No hits today.) If there isn't a clear shot, Kaspar will leap the gap (Jump roll of 20+9=29.) and try to locate the vat's release valve on the other side. "Find the release valve. We have to flush him out! It's our only hope."
Meanwhile, Castille is stunned. He can barely manage to ready his weapon before the warforged reacts. With all his might, Castille will defend whatever is coming his way. Better yet, if he has any feet, he'll simply run for cover and attempt to ready the flash-flower given to him by Scowlen.
Man I hope Humfred has a few tricks up his sleeve. Kaspar is on fire, but the rest of the crew could easily bite it here.

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