February 04, 2005

Let Someone Else Play Detective

Checks

Kaspar checks sense motive against Scowlen: 7+2=9. Kaspar checks his diplomacy against Scowlen at an 8-2=6. So much for that. As for Sgt Einian, Kaspar makes a sense motive check at 4+2=6. Man!

Castille is in no mood to play the diplomat, but he will check his sense motive against Scowlen at 14+1=15.

Actions

After surfacing, Kaspar turns his attention to Castille. He checks Castille's wounds over in the daylight and continues talking to him.

"Castille. You just hang in there. That gator was a monster. I don't even know if you realized it, but you took that tail right in the jaw. I bet you ain't feeling like yerself, but those woman-folk will be sure grateful for you deed."

"Kaspar," Castille whispers, "just get me a drink."

If no one helps Castille, Kaspar will give him the second potion.

Turning to Scowlen, Kaspar peers around for their employer. "Where's Eddie? Didn't he think we'd make it back out alive?"

And then to Sgt Einian, "Sergeant, I think you better have a look at those bodies. We found a couple good shots from some crossbow in 'em. There's more than rampaging gators down in those sewers. Someone is sure angry at you all. We don't even know that guy, but I bet he was the one who let loose that beast on Castille." Handing the damaged bolt to Einian, "Here, we found this on one of the bodies. Any idea whose symbol that is there?"

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