A Little Too Quiet...
Checks
Kaspar gets a 14 on his Listen check. Castille scores a 16. Is that enough? If so, then the second "check" for Castille comes up 17.
On initiative Kaspar rolls in at 12; Castille 24.
Action
First, let me make it clear that if the characters have some time before being thrust into an initiative/combat situation, they will both draw their ranged weapons. Kaspar has his bow at the ready. Castille has his crossbow cocked and shouldered.
As Castille begins to comment on the situation, Kaspar draws his finger up to his lips, asking for silence. They both move as close to the wall as they comfortably can. They are both standing next to the heavy door. Kaspar tries the knob. Assuming it's locked, he will get his tools out and attempt to pick it. Open Lock check comes up 16.
As Kaspar works, Castille will continue to scan for movement or any other sign of life.
If Kaspar can open the door, both will enter and climb the stairs... carefully. If the door proves too difficult an obstacle, then the team will hug the wall as they proceed towards the ladder and the trail of blood.
Kaspar gets a 14 on his Listen check. Castille scores a 16. Is that enough? If so, then the second "check" for Castille comes up 17.
On initiative Kaspar rolls in at 12; Castille 24.
Action
First, let me make it clear that if the characters have some time before being thrust into an initiative/combat situation, they will both draw their ranged weapons. Kaspar has his bow at the ready. Castille has his crossbow cocked and shouldered.
As Castille begins to comment on the situation, Kaspar draws his finger up to his lips, asking for silence. They both move as close to the wall as they comfortably can. They are both standing next to the heavy door. Kaspar tries the knob. Assuming it's locked, he will get his tools out and attempt to pick it. Open Lock check comes up 16.
As Kaspar works, Castille will continue to scan for movement or any other sign of life.
If Kaspar can open the door, both will enter and climb the stairs... carefully. If the door proves too difficult an obstacle, then the team will hug the wall as they proceed towards the ladder and the trail of blood.

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