January 17, 2005

Entering The Sewers

The crowd noises on the street die away suddenly as people realize that you are going in. Older folks shake their heads, some making signs against misfortune. Mothers grab small children and do not let them look at your descent. The womenfolk at the barricades grow poigantly silent.

Sargeant Einian nods, and one of the younger constables gives you a salute. Scowlen gives you a final whisper of "good luck," while Edward Rendell admires his manicure once more and feigns boredom, but you can tell that he too is anxious.

The manhole is about three and a-half feet in diameter, making for a tight fit. It goes down a good ten feet before you hit the top of the drain tunnel, which itself is a good eight feet high. With a slight splash (there is an inch or two of standing water - which will make move silently checks difficult), you plant your feet on the floor of the pipe.

The sunrod that Castille holds gives light for some ways, enough to make his low-light vision ascertain details to the same range as Kaspar's Darkvision. (60 feet in each direction.)

The pipe itself is almost a perfect tube, except that the bottom is flattened-out. It's walls are mostly fired ceramic, which lasts far longer in a damp environment than mortar. There is a sconce for torches here, and another a further ways down. Here and there in the distance you see stabs of sunlight froma street grate's drain. The murmur of sound from above falls behind splashing noises and the dull gurgle of running water.

The drain that you are in runs north and south. To the north you hear running water, and Scowlen told you that the men would be doing blockage removal there. There is supposed to be a larger pipe that funnels the rain runoff and the sewage out of the city. The the south you hear splashing, and all that you were told about that area is that it is a 'pipe terminus junction.' The pipe is almost nine feet wide, and the two of you could fight side-by-side with only a little difficulty. The footing is slightly slippery, but not much. (You will need to make Balance checks if you charge, run, or take a double-move action, DC will vary.)

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