A Bit of Background From the Mighty GM
Sent by Charles via email:
Play begins in the large town of Lathleer, in eastern Aundair. It is the second year since the signing of the Treaty of Thronehold which ended the Last War. Lathleer is the fourth-largest urban center in Aundair, and it sits a mere 20 miles from the border with Thrane, Aundair's bitterest enemy in the war. The outside of the city still bears several scars from past seiges.
Lathleer has a population of approximately 4,250, of which some 250 are transients. The shifting population is largely due to unemployment and the town council has been considering some laws that would force unemployed persons to leave the town. The town economy is recovering from the war and a bad winter. An attempt at raising taxes was met with a riot and the lynching of one Councilmember. As a result the town guards and general populace have little patience for distrubances of the peace. Recently a shifter male was hung, supposedly for attempted murder, but word on the streets is that he was only screaming at a bureacrat after a day of frustration.
The town is just over half-human, with elves, half-elves, and gnomes filling out most of the rest. There are a few shifters, dwavres, and halflings, but almost no half-orcs and practically no warforged. Warforged are mostly disliked in this town since it was a contingent of warforged soldiers who slaughtered half of the town about 20 years ago during the war. (For a period of time Lathleer was held by Thrane.)
Most of the Kingdom of Aundair is rural, so not far from the town walls are dairy farms and vinyards in wide swaths of the countryside. The town itself is very urban, however. There are a few street gangs and rumors of some organized crime. There are a couple of bards, one a high-profile half-elven woman of great beauty. The town's most famous dwarf (and there are less than a dozen dwarves) is also its highest-level artificer.
Religious life centers around the Sovreign Host, with some Silver Flame worshippers.
Politically, crime and sanitation are handled by the Triad of Landed Magistrates. Town security overall is handled by a Duke who rarely leaves his estates a day or so away. Word is that the Duke misses the action of the Last War. The rest of the town's basic civic functions are performed by a Council of Electors, half of which are appointed by the Duke (and usually get there by bribing him) and half of which are elected sporadically under the supervision of the Triad.
The town's newest addition is the airship docking tower, which the city leaders hope will bring new trade and commerce to the city.
Recently a series of public works were announced. The town wants to put some serious repair into its streets and its sewers. Some of its sewers are hundreds of years old, as pipes were laid atop pipes. Some say that Lathleer sits atop older goblin work, altho the town boasts few sages who could say for sure.
Your party has been notified by the House Sivis contact that Sir Montgomery will be sending the actual tickets aboard the airship, which will be here in "a few days." In the meantime you will have a few adventures within the city, which will help you get past the first couple of levels or so.
Play begins in the large town of Lathleer, in eastern Aundair. It is the second year since the signing of the Treaty of Thronehold which ended the Last War. Lathleer is the fourth-largest urban center in Aundair, and it sits a mere 20 miles from the border with Thrane, Aundair's bitterest enemy in the war. The outside of the city still bears several scars from past seiges.
Lathleer has a population of approximately 4,250, of which some 250 are transients. The shifting population is largely due to unemployment and the town council has been considering some laws that would force unemployed persons to leave the town. The town economy is recovering from the war and a bad winter. An attempt at raising taxes was met with a riot and the lynching of one Councilmember. As a result the town guards and general populace have little patience for distrubances of the peace. Recently a shifter male was hung, supposedly for attempted murder, but word on the streets is that he was only screaming at a bureacrat after a day of frustration.
The town is just over half-human, with elves, half-elves, and gnomes filling out most of the rest. There are a few shifters, dwavres, and halflings, but almost no half-orcs and practically no warforged. Warforged are mostly disliked in this town since it was a contingent of warforged soldiers who slaughtered half of the town about 20 years ago during the war. (For a period of time Lathleer was held by Thrane.)
Most of the Kingdom of Aundair is rural, so not far from the town walls are dairy farms and vinyards in wide swaths of the countryside. The town itself is very urban, however. There are a few street gangs and rumors of some organized crime. There are a couple of bards, one a high-profile half-elven woman of great beauty. The town's most famous dwarf (and there are less than a dozen dwarves) is also its highest-level artificer.
Religious life centers around the Sovreign Host, with some Silver Flame worshippers.
Politically, crime and sanitation are handled by the Triad of Landed Magistrates. Town security overall is handled by a Duke who rarely leaves his estates a day or so away. Word is that the Duke misses the action of the Last War. The rest of the town's basic civic functions are performed by a Council of Electors, half of which are appointed by the Duke (and usually get there by bribing him) and half of which are elected sporadically under the supervision of the Triad.
The town's newest addition is the airship docking tower, which the city leaders hope will bring new trade and commerce to the city.
Recently a series of public works were announced. The town wants to put some serious repair into its streets and its sewers. Some of its sewers are hundreds of years old, as pipes were laid atop pipes. Some say that Lathleer sits atop older goblin work, altho the town boasts few sages who could say for sure.
Your party has been notified by the House Sivis contact that Sir Montgomery will be sending the actual tickets aboard the airship, which will be here in "a few days." In the meantime you will have a few adventures within the city, which will help you get past the first couple of levels or so.

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